|
System
fault diagnosis and remedy have long been the twin Cinderellas of
the system design procedure. The failure modes of systems have been
the subject of little study, and knock-on effects have been largely
ignored. By far the most common method of system diagnosis is "Wait
until it breaks then call in the engineer". The advent of systems
of systems, with complex external interfaces, means that this state
of inactivity can not continue.
An
initial, ad hoc study of current and impending causes of systems
failure has been performed. The existing techniques have been found
largely inadequate in the light of the expected expansion of system
capability.
The
techniques of Virtual Reality (VR) have been explored to see if
they can be harnessed to give an adequate solution to the perceived
shortfall in diagnostic techniques. They have been found to be suitable,
and provide a solid platform for the short to medium term of systems
diagnosis.
|